Okay, well, Mike had an interesting idea. A comic styled text adventure. Basically a text adventure with comic depictions of the actions you take. Sounds cool. But he doesn't want to do the story about playing as a thief. Trouble is, he doesnt know what story he does want to do. Catch 22. So, not much to do till he knows what sort of story he wants.
I still really like the idea of playing a thief and having certain tools and developing alternate solutions to puzzles in a text adventure. I think it makes it more gamelike, asigning points based on the difficulty of the solution. Oh well, when he decides what to make his story about, I'll help him out even though he could do it himself.
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